import pygame
from pygame.locals import *
import random
import sys
FPS = 60
MAX_WIDTH = 400
MAX_HEIGHT = 600
pygame.init()
clock = pygame.time.Clock()
screen = pygame.display.set_mode((MAX_WIDTH,MAX_HEIGHT))
class Player():
def __init__(self,x,y):
self.x = x
self.y = y
def draw(self):
return pygame.draw.rect(screen,(0,0,255),(self.x,self.y,40,40))
def move(self):
if pressed_keys[K_RIGHT]:
if self.x< MAX_WIDTH-40:
self.x+=5
if pressed_keys[K_LEFT]:
if self.x >0:
self.x -=5
class Enemy():
def __init__(self):
self.x = random.randrange(0,MAX_WIDTH-40)
self.y = 50
self.speed = random.randrange(10,20)
self.enemy = pygame.image.load(r"dong.png")
self.enemy = pygame.transform.scale(self.enemy,(40,40))
def draw(self):
rect = self.enemy.get_rect(topleft=(self.x,self.y))
screen.blit(self.enemy,(self.x,self.y))
return rect
def move(self):
self.y= self.y + self.speed
if self.y >= MAX_HEIGHT:
self.y = 50
self.x = random.randrange(0,MAX_WIDTH-40)
self.speed = random.randrange(7,15)
player = Player(MAX_WIDTH/2,MAX_HEIGHT-40)
enemy = Enemy()
def main():
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
clock.tick(FPS)
screen.fill((255,255,255))
global pressed_keys
pressed_keys =pygame.key.get_pressed()
player_rect = player.draw()
player.move()
enemy_rect = enemy.draw()
enemy.move()
if player_rect.colliderect(enemy_rect):
print("충돌")
pygame.quit()
sys.exit()
pygame.display.update()
if __name__ =='__main__':
main()